Work In Progress: A comedy game about an unfinished game jam game. We made it into the top 100 and a very short cameo in Mark Brown’s final video. Sky Drifter: A 2D dogfighting arcade game made for the GMTK jam in 2020. Runner’s Creed: A concept trailer for a freerunning game. and It was originally made for the Seattle Indies Game Jam 2019. I wrote two articles about the tech behind the game: a breakdown of the explosion VFX, and an explanation of the replay implementation. I’m very proud of what we managed to accomplish even though it wasn’t a tremendous financial success, we got a large amount of positive reviews (nearly 70, at time of writing) and a few hardcore players. This is my first commercial release as an indie studio, alongside Nick Amlag. I did a bunch of tech art work in that engine, as well as some systems work to help out the artists.īreakpoint: An arcade-y top-down action game with pumping neon lights. This was a collab with Andrew Goodenough and a few others in a custom Javascript engine. 2020Ĭryptozootography: An isometric tactics game with cryptids that go crazy during the nighttime. Made in a weekend for Global Game Jam 2021. One of the first “artsy” projects I’ve attempted. Was it Even Worth it?: A personal exploration of anxiety. Note that this doesn’t include things I’m currently working on. Think of this as an archive, rather than a CV. Games are sorted by the date when I stopped working on them. So, here’s every side project I’ve worked on that I can still find. Whether it was between classes or after work, I’ve always had a drive to create something that I could call my own.ĭespite extremely varying levels of quality and completeness, I’ve always thought it would be a waste to let my many projects fall by the wayside, forgotten forever. I can’t remember a time when I wasn’t working on some project or another.
Everything I ever worked on … or, almost anyway